38 The Amateur Designer: For Fun and Profit. 37 Simulation Literacy: The Case for Wargames in the History Classroom. 36 Lessons From the Hexagon: Wargames and the Military Historian. 34 Troubling the Magic Circle: Miniature War in Iraq. 32 The Ludic Science Club Crosses the Berezina. 30 Playing Defense: Gender, Just War, and Game Design. 28 Upending Militarized Masculinity in Spec Ops: The Line. 27 We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare. 25 Playing with Toy soldiers: Authenticity and Metagaming in World War I Video Games. 24 Modeling the Second Battle of Fallujah. 22 Wargaming Futures: Naturalizing the New American Way of War. 19 The Development and Application of the Real-Time Air Power Wargame Simulation Modern Air Power. 17 Goal-Driven Design and Napoleon's Triumph. 16 The Application of Statistical and Forensics Validations to Suimulation Modeling in Wargames. 15 Operations Research, Systems Analysis, and Wargaming: Riding the Cycle of Research. 14 A New Kind of History: The Culture of Wargame Scenario Design Communities. 13 The Paths of Glory Lead But to the Gambling Table. 12 Empire of the Sun: The Next Evolution of the Card-Driven Game Engine. 11 Combat Commander: Time to Throw Your Plan Away. 10 Design For Effect: The "Common Language" of Advanced Squad Leader. 8 War Engines: Wargames as Systems From th Tabletop to the Computer. 7 The "I" in Team: War and Comat in Tabletop Role-Playing Games. 5 The Wild Blue Yonger: Representing Air Warfaire in Games. 4 Fleet Admiral: Tracing One Element in The Evolution Of A Game Design. 3 The Fundamental Gap Between Tabletop Simulation Games and the "Truth". 1 A Game Out of All Proportions: How a Hobby Miniaturized War. Foreword: The Paper Time Machine Goes Electric.
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